Root cause of the persistent split-view 花屏: xterm's WebGL addon shares
ONE TextureAtlas across terminal instances with equal config (font / size
/ theme / DPR) — acquireTextureAtlas does `if (configEquals) { ownedBy.push;
return atlas }`. Two split panes then share an atlas, so the
clearTextureAtlas calls netcatty makes to recover from glyph corruption
(on resize / DPR / font change / tab show, from #1049 and #1066) clobber
the *other* pane's rendering. That's why the earlier redraw/clear-based
recovery attempts didn't help and only bounced the garble between panes.
Disable the sharing: remove the "reuse a matching atlas" loop so every
terminal creates its own atlas. The published bundle is minified, so this
is done with a small idempotent postinstall script (a patch-package patch
would be a ~550KB unreadable blob of the whole minified line). It
string-replaces the exact loop in the CJS + ESM builds, runs after
patch-package, and warns without failing if @xterm/addon-webgl changes.
Verified: split-view WebGL no longer garbles; script is idempotent
(patched=2 → already=2) and the production build is unaffected.
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
macOS keys the "Local Network" privacy permission on the main executable's
Mach-O LC_UUID (Apple TN3179). Electron's prebuilt binary is linked with LLD,
which derives the UUID from a content hash, so every app built from the same
Electron version ships the *same* LC_UUID even with a different bundle id. That
collision makes the grant unreliable: a user who enables Local Network for
Netcatty can still hit `connect EHOSTUNREACH` on LAN / VMware host-only
addresses, while loopback-forwarded connections work.
Add an electron-builder afterPack hook that rewrites the packaged macOS
executable's LC_UUID to a value derived deterministically from the appId —
stable across builds (so the grant survives updates) but distinct from every
other app. It runs before code signing, so signature/notarization cover the
patched binary. No-op on Windows/Linux.
Verified the rewrite on a copy of Electron's binary (LC_UUID changes, file
stays a valid Mach-O, deterministic) and added unit tests for the Mach-O
patcher (thin + fat) and the UUID derivation.
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* Bundle mosh-client via CI build pipeline
Add a GitHub Actions workflow that builds a static, distro-portable
mosh-client for linux-x64, linux-arm64, darwin-universal (arm64+x86_64)
from upstream mobile-shell/mosh source, plus a pinned win32-x64 binary
sourced from FluentTerminal (GPL-3.0). Releases attach SHA256SUMS so
scripts/fetch-mosh-binaries.cjs can verify and pull the right binary
into resources/mosh/<platform-arch>/ during npm run pack.
electron-builder.config.cjs gains a moshExtraResources() helper that
adds the binary to extraResources only when present on disk, keeping
local dev packages working without bundled mosh.
terminalBridge.cjs now exports bundledMoshClient() and prefers the
bundled static client over whatever the system mosh wrapper would
resolve via PATH (via the MOSH_CLIENT env var). The Windows branch
throws a clear error pointing at Settings instead of silently falling
back to a literal "mosh.exe" string when no wrapper is installed.
This is Phase 1 — Phase 2 (follow-up) replaces the FluentTerminal
Windows binary with an in-CI Cygwin static build and adds a Node-side
mosh-server bootstrap so Mosh works out-of-the-box on Windows.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* Phase 2: Node-side Mosh handshake (no Perl wrapper required)
Reimplement what the upstream Mosh Perl wrapper does in pure Node:
spawn `ssh [user@]host -- mosh-server new`, sniff the byte stream
for `MOSH CONNECT <port> <key>`, then spawn `mosh-client` locally
with MOSH_KEY in the environment.
The new electron/bridges/moshHandshake.cjs module exposes the parser,
sniffer, and command builders as pure functions so they can be unit
tested without spawning real ssh. terminalBridge.startMoshSession now
prefers this path whenever a bare mosh-client (bundled, explicit, or
system) and ssh (in-box OpenSSH on Win10 1809+, system everywhere
else) are both detectable. The legacy path through the system mosh
Perl wrapper is preserved as a fallback so users with custom mosh
setups don't regress.
Auth is delegated to system ssh, so keys, agent, ssh_config, and
known_hosts all keep working. Password / 2FA need a controlling TTY
which the bootstrap doesn't provide; affected users keep the legacy
wrapper path until interactive UI lands.
Tests:
- moshHandshake.test.cjs (20 tests) — parser corner cases, command
builders, sniffer split-chunk handling, ring-buffer trim, exec
resolver
- terminalBridge.bareMoshClient.test.cjs (4 tests) — explicit-path
basename gating
317 → 341 passing tests; lint clean.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* Phase 3: in-CI Cygwin Windows build + visible PTY handshake
Phase 3a — in-CI Cygwin Windows build
- scripts/build-mosh/build-windows.sh builds mosh-client.exe from
upstream mobile-shell/mosh source inside Cygwin, then walks the
cygcheck import graph to bundle every required Cygwin DLL
(cygwin1.dll, cygcrypto, cygprotobuf, cygncursesw, etc) into a
tar.gz alongside the exe.
- The `build-mosh-binaries` workflow swaps the FluentTerminal-pinned
fetch job for a real Cygwin build (windows-latest + cygwin-install-
action). fetch-windows.sh is preserved as an emergency fallback but
no longer wired into the matrix.
- fetch-mosh-binaries.cjs unpacks the tar.gz into resources/mosh/
win32-x64/ so mosh-client.exe sits next to its DLLs.
- mosh-extra-resources.cjs ships the entire win32-x64/ dir
(exe + DLL bundle) into Resources/mosh/, so the packaged installer
runs on a stock Windows host with no Cygwin install.
Phase 3b — visible PTY handshake (password / 2FA prompts)
- terminalBridge.startMoshSession now spawns ssh inside node-pty so
the user sees and can answer password / 2FA / known-hosts prompts
in their terminal. When `MOSH CONNECT` is sniffed from the byte
stream, session.proc is atomically swapped from the ssh PTY to a
freshly-spawned mosh-client PTY. The MOSH CONNECT line itself is
redacted from the visible output.
- writeToSession / resizeSession read session.proc lazily, so input
arriving after the swap goes to mosh-client without extra wiring.
- The ZMODEM sentry is recreated for the new proc since its
writeToRemote closure captured the previous handle.
- Removes the earlier non-PTY child_process.spawn handshake — the
PTY-based one supersedes it.
Phase 3c — win32-arm64 deferred
- Cygwin's arm64 port has no stable cygwin1.dll release yet, so we
do not attempt an arm64 Windows build. arm64 Windows installs fall
through to the legacy `mosh` wrapper path that the bridge already
handles. Documented in the workflow.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* Allow branch/PR pushes to test the mosh-binaries workflow
Mirrors the build-packages workflow change in #868: any push or PR
that touches the mosh build pipeline triggers the matrix (artifacts
only, no release), while only `mosh-bin-*` tag pushes (or an
explicit workflow_dispatch with release_tag) publish a release.
`paths` filter keeps unrelated commits from running this expensive
workflow (~30min for the Cygwin leg). Concurrency group cancels
superseded branch/PR builds; tag builds use a unique group so a
follow-up commit can't kill an in-progress release.
Release job's `if:` enforces the same rule independently — even if
the trigger gets re-broadened, branches/PRs can't leak a release.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* Fix mosh binary workflow runners
* Fix Windows mosh workflow invocation
* Keep shell scripts LF in workflow checkouts
* Trigger mosh workflow on attributes changes
* Fix mosh build tool dependencies
* Fix Linux mosh static build
* Fix macOS mosh build tool lookup
* Skip macOS ncurses terminfo install
* Fix mosh PR review findings
* Allow Linux system mosh dependencies
* Fix Windows mosh DLL bundling
* Limit bundled Windows mosh DLLs
* Honor configured PATH for mosh handshake
---------
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The previous fix attached a 32x32 @2x representation to the 16x16 PNG,
which only covers 100% and 200% scale factors. Users on 125/150/175/
250%+ still got a blurry tray icon because Windows had to resample from
one of those two sizes.
Ship a proper multi-size tray-icon.ico (16, 20, 24, 32, 40, 48, 64) and
point the Windows tray loader at it. Windows picks the closest size per
DPI scale on its own, so no addRepresentation / resize juggling is
needed. Linux keeps the existing PNG + @2x path; macOS is unchanged.
Also add scripts/generate-tray-ico.py so the .ico can be regenerated
from public/icon-win.png whenever the source artwork changes.
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Added environment variables for npm configuration to specify architecture in CI jobs for both x64 and arm64 builds.
- Implemented verification steps for downloaded Linux deb artifacts, ensuring both amd64 and arm64 versions are checked for integrity.
- Updated the `ensure-node-pty-linux.sh` script to resolve and verify serialport prebuilds, ensuring compatibility with the specified architecture.
- Enhanced the `verify-linux-deb-artifact.sh` script to allow optional deb file input and improved error handling for missing artifacts.
These changes improve the reliability of the build process and ensure that the correct native modules are used for each architecture.
The v1.0.62 amd64 deb/AppImage shipped with an aarch64 node-pty binary
because the build pipeline never explicitly locked the target architecture:
1. `electron-rebuild` was called without `--arch`, relying on auto-detection
2. electron-builder's default `npmRebuild` re-compiled native modules during
packaging, adding a second uncontrolled rebuild that could override the
prepare script's output
3. The x64 job did not set `npm_config_arch`, unlike the arm64 job
Changes:
- Pass `--arch` explicitly to `electron-rebuild` in ensure-node-pty-linux.sh
- Set `npm_config_arch: x64` in the x64 CI job (prepare + build steps)
- Disable `npmRebuild` in electron-builder config so only the prepare script
controls native module compilation
Closes#446, closes#448
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
electron-builder install-app-deps forks a child process via
remote-rebuild.js to run @electron/rebuild. The child's main()
has no .catch() handler, causing unhandled promise rejections
that exit with code 1 even after successful rebuilds.
Replace with direct `npx electron-rebuild` which runs in-process
and avoids the broken fork layer entirely.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
electron-builder 26.7.0's remote-rebuild.js forks a child process to
run @electron/rebuild 4.0.x (ESM), but its main() has no top-level
.catch() handler. Unhandled promise rejections during async cleanup
cause exit code 1 even when all native modules rebuild successfully.
Switch to the legacy rebuilder which uses the app-builder binary
directly, bypassing the broken fork layer entirely.
Also revert the previous workaround in ensure-node-pty-linux.sh.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The || echo approach may not catch all failure modes. Temporarily
disable errexit around npm run rebuild and check the exit code
explicitly.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
electron-builder 26.7.0 returns exit code 1 even when native modules
rebuild successfully. Let the subsequent file existence checks catch
real failures instead.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Configures the editor to load Monaco assets from a local directory in production, improving reliability and performance by avoiding CDN usage.
Adds prebuild script to copy Monaco files, and updates ignore rules to exclude copied assets from version control.