
## Late-night HermesWorld product sprint kickoff

- Eric started a fresh GPT-5.5 HermesWorld build sprint and reframed HermesWorld as a real product, not just a demo. Keep it inside `hermes-workspace`; dashboard/plugin embed remains first-class; standalone/shareable can come later without splitting source.
- Product direction locked: playable by humans, operable by agents, persistent, dashboard-embeddable, eventually standalone. Admin should be private/dashboard-only, not on the loading page.
- Created `docs/hermesworld/master-roadmap.md` organizing this week's shipping work, medium-term architecture, and long-term agent-world design.
- First local implementation slice: upgraded admin panel UI/truth labels, separated human vs ambient NPC chat in the chat UI, throttled ambient NPC chatter, tuned zone atmosphere/lighting/fog constants, and added `src/screens/playground/lib/playground-actions.ts` as the deterministic action protocol scaffold for future agent play.
- `pnpm build` passed after the slice. Existing local dirty files from prior work remain mixed with new sprint files; do not assume only this sprint changed the worktree.
- Continued HermesWorld local-only polish: added readable glowing route ribbons in Training Grounds, upgraded Forge Gate landmark with stronger portal/plinth/light treatment, and refined HUD materials toward premium game panels. `pnpm build` passed again.
