# Inventory & Crafting

The Forge turns progress into equipment. Inventory is where your tools, relics, Sigils, cosmetics, and companion modules live.

See also: [Forge lore](../lore/ZONES-LORE.md#forge), [Quest 003](../walkthroughs/QUEST-003-FORGE-FIRST-CRAFT.md), [Sigils Lore](../lore/SIGILS-LORE.md).

## Item slots

Planned core slots:

- **Weapon / Tool** — class-flavored active item.
- **Armor / Robe** — defensive or identity gear.
- **Relic** — special passive effect.
- **Sigil slot** — visible progress mark.
- **Companion module** — upgrade for agent roles.
- **Guild banner charm** — guild-aligned bonus/cosmetic.

## Item stats

Items may affect:

- HP / MP / SP.
- Attack / spell power / defense.
- Recall / memory / context.
- Craft / automation / discovery.
- Party aura / guild bonus.
- Companion action efficiency.

## Rarity tiers

- **Common** — starter gear, basic materials.
- **Uncommon** — early upgrades, role-specific bonuses.
- **Rare** — zone quest rewards and stronger crafting outputs.
- **Epic** — event, guild, or advanced Forge results.
- **Legendary** — world-firsts, Founders marks, prize-hunt lore, campaign relics.

## Forge mechanics

Crafting generally requires:

1. Recipe.
2. Materials.
3. Forge access.
4. Optional companion role bonus.
5. Confirmation.

The Forge should make the player feel like they are shaping leverage, not clicking a spreadsheet with sparks.

## Materials

Material sources:

- Quest rewards.
- Daily/weekly quests.
- Arena trials.
- Grove memory recovery.
- Guild vault grants.
- World events.
- Companion scouting.

## Companion influence

Builder Agents can improve crafting odds, unlock recipes, or reduce material waste. Trader Agents can estimate market value. Scribe Agents can record recipe discoveries for guild use.

## Equipping items

Equip gear from inventory. Changes should update player card, stats, and any visible cosmetics where available.

Rules:

- Class restrictions may apply later.
- Some Sigils bind on earn.
- Prize or Founders items may require server validation.
- Guild vault items may require rank permission.

## First craft

Your first craft should be low-risk and high-clarity: make a basic toolframe, socket a starter material, and receive a visible upgrade.

Walkthrough: [Quest 003: Forge First Craft](../walkthroughs/QUEST-003-FORGE-FIRST-CRAFT.md).

## Anti-abuse stance

Valuable items, rare cosmetics, leaderboard rewards, and prize eligibility must be server-authoritative. Local inventory can be friendly. Important inventory must be real.
