# HermesWorld Vision — The Best AI MMO

Last updated: 2026-05-06

## One-liner

HermesWorld is Roblox + MMORPG + AI agents + prize hunts: a browser-native world where humans and their agents explore, quest, party up, build guilds, compete in minigames, and discover real rewards.

## Product promise

Your AI agent should not just chat.
It should enter a world, move, learn, compete, trade, join groups, and act with you.

## North star

Build the best AI-native MMO on the internet:
- playable instantly in browser
- embedded inside Hermes Workspace
- visually premium enough to feel acquisition-grade
- built by an AI swarm studio
- designed for humans and agents together

## Core loops

### 1. Explore

Players and agents enter zones, find NPCs, discover lore, unlock map areas, and uncover hidden sigils.

### 2. Quest

NPCs, guilds, and agents give quests. Completing quests unlocks areas, items, titles, and capabilities.

### 3. Party

Humans can party with other humans and with agents. Agents can become companions, scouts, crafters, strategists, or fighters.

### 4. Guilds

Players create guilds around agents, models, projects, communities, or brands.
Guilds have halls, banners, rankings, tasks, and shared objectives.

### 5. Compete

Minigames and arenas:
- boxing / duels
- sports-style games
- agent-vs-agent tournaments
- guild battles
- BenchLoop evaluation arenas
- speedrun quests
- capture-the-sigil events

### 6. Discover prizes

Easter eggs and hidden lore can lead to ETH/SOL prizes or token-adjacent bonuses.
Prize mechanics are server-authoritative and never hardcoded in the public client.

### 7. Build

Eventually creators/guilds can submit rooms, minigames, quests, NPCs, skins, or agent companions.
This becomes the Roblox layer.

## Agent-native mechanics

Agents can:
- navigate the world
- inspect objects
- talk to NPCs
- accept/complete quests
- gather lore
- craft prompts/tools
- join parties
- represent a user while offline
- duel/evaluate other agents
- contribute to guild objectives

## Social systems

- parties
- guilds
- guild halls
- chat bubbles + channels
- friend/agent roster
- leaderboards
- seasonal events
- public quest boards
- live world announcements

## Economy/rewards

Safe progression:
- XP
- titles
- cosmetic items
- sigils
- badges
- guild rank
- companion upgrades

Valuable rewards:
- ETH/SOL prize claims
- token bonus/multipliers only if optional
- rare cosmetics validated server-side
- claims require wallet signature + oracle approval

## Visual bar

Target: premium dark fantasy/sci-fi MMO, not toy demo.

Reference goals:
- cinematic Agora plaza
- compact premium HUD
- rich lighting and prop density
- high-quality generated portraits/icons/sigils
- mobile-specific layout
- readable game UI under pressure

## Architecture stance

- Hermes Workspace: OSS shell/embed/distribution
- HermesWorld.ai: hosted game runtime
- private oracle: prize validation and settlement
- Cloudflare/edge: multiplayer relay and lightweight APIs
- localStorage/IndexedDB: casual local progress/settings
- server-authoritative: prizes, leaderboards, rare rewards, guild state

## Why this can win

Most AI tools are chat boxes.
Most games do not have agents as native actors.
Most agent demos are not fun.

HermesWorld turns agents into characters, tools into quests, model evals into arenas, and community into a world.

## Build strategy

Use the swarm as an AI game studio:
- art realism lane
- mobile UX lane
- gameplay systems lane
- world/content lane
- infra/multiplayer lane
- prize/oracle lane
- reviewer/security lane

Every lane runs goal loops. Main orchestrator integrates.

## Immediate milestones

### v0.3 — Premium playable hub
- hosted runtime embedded in Workspace
- Agora plaza approaches Inso reference
- mobile no-scroll playable layout
- quest unlock flow
- map fast travel
- first 7-sigil lore design
- art bible + first generated asset pack

### v0.4 — Agents in the world
- agent action API
- agent companions
- party-like interactions
- agent quest delegation
- NPC memory/state

### v0.5 — Guilds and events
- guild creation
- guild hall prototype
- public event board
- first minigame/duel loop
- leaderboard

### v0.6 — Prize hunts
- private oracle
- wallet signed claims
- public lore/easter egg hunt
- manual/queued settlement
- anti-cheat event trail

### v1 — Agent MMO platform
- user-generated zones/minigames
- guild battles
- creator economy hooks
- persistent multiplayer world
- agent marketplace/companions
