# Iteration 003

## What shipped

- Added a fuller tutorial payoff loop: replay-tutorial reset action, a clearer completion celebration modal, Forge Gate unlock feedback, a first-entry Forge generation overlay, and persisted Forge intro gating.
- Upgraded onboarding clarity and gamefeel: personalized title greeting, objective target arrows, low-HP vignette pulse + warning tone, and mobile/narrow-viewport menu behavior without disturbing desktop layout.
- Improved progression UX: quest tracker now shows next-step icons, the journal is a two-column chapter browser with clearer active/completed states, and nearby remote builders can be pinged from the HUD.
- Refreshed the submission docs to match the Training Grounds onboarding flow, Forge payoff, audio, and multiplayer demo story.

## Files touched

- `src/screens/playground/playground-screen.tsx`
- `src/screens/playground/hooks/use-playground-rpg.ts`
- `src/screens/playground/lib/playground-audio.ts`
- `src/screens/playground/components/playground-world-3d.tsx`
- `src/screens/playground/components/playground-sidepanel.tsx`
- `src/screens/playground/components/playground-journal.tsx`
- `src/screens/playground/components/playground-hud.tsx`
- `src/screens/playground/components/playground-actionbar.tsx`
- `docs/playground/README.md`

## Commit hashes

- Branch head before this pass: `1ed3aacc6`
- Intended feature commit: `feat(playground): polish tutorial payoff and onboarding loop`
- Commit creation is still blocked in this sandbox because Git cannot create `.../.git/worktrees/hermes-playground-local/index.lock`

## Screenshots needed

- Personalized title screen greeting with avatar customizer access
- Training Grounds on mobile/narrow viewport with top tracker and modal menu open
- Tutorial-complete modal showing `Initiate Builder`
- Forge Gate unlocked with glow/particles and the `Generating world...` overlay
- Journal two-column chapter layout with completed and active objectives
- Nearby builders chip with a remote nameplate ping in progress
- Low-HP vignette pulse visible during the Glitch Wisp fight

## Next-up items

- Tighten the tutorial replay semantics if product wants world unlocks/xp/titles preserved differently from the current reset behavior
- Consider moving the nearby-builders affordance onto narrow screens if multiplayer-on-mobile becomes a priority
- If another pass remains, add the optional per-zone music swap and generated side-quest stretch items
