# Iteration 002

## What shipped

- Added a synth-only Web Audio pass via `playground-audio.ts`: title sting, portal whoosh, quest-complete chime, reward ding, Glitch Wisp hit/defeat sounds, and zone ambient beds for Training Grounds and Forge.
- Added a persistent mute toggle in the utility dock backed by localStorage.
- Upgraded the player primitive silhouette with taller proportions, stronger torso shape, split cloak panels, conditional shoulder pads, clearer weapon placement, helmet adjustments, and an artifact glow accent.
- Polished multiplayer/HUD flow: normalized fresh-player zone defaults around the tutorial, removed legacy display-name reads in favor of `playerProfile`, kept the online chip mounted in the main layout, added tutorial step tracking, improved action-bar castability feedback, and clarified empty equipment slots.
- Updated Hermes-facing lore/copy across Athena, Iris, Dorian, and Forge ritual text to better explain Hermes Agent, docs/memory/context/recall, starter-kit progression, and the Forge framing.

## Files touched

- `src/screens/playground/lib/playground-audio.ts`
- `src/screens/playground/playground-screen.tsx`
- `src/screens/playground/components/playground-world-3d.tsx`
- `src/screens/playground/hooks/use-playground-rpg.ts`
- `src/screens/playground/components/playground-sidepanel.tsx`
- `src/screens/playground/components/playground-actionbar.tsx`
- `src/screens/playground/components/playground-hud.tsx`
- `src/screens/playground/components/playground-online-chip.tsx`
- `src/screens/playground/lib/npc-dialog.ts`

## Commit hashes

- Branch head before this pass: `3d8b12191`
- Requested per-slice commits: blocked in this sandbox because Git cannot write `.../.git/worktrees/hermes-playground-local/index.lock`
- No new commits were created from this environment

## Screenshots needed

- Title screen with the fresh-player Athena greeting and mute toggle visible
- Training Grounds with quest tracker showing `Step X of 5`
- Player avatar wearing starter gear with updated silhouette and cloak/weapon read
- Reward toast stack during quest/item turn-ins
- Online chip mounted in the main HUD layout

## Next-up

- Re-enable per-slice commits once git metadata writes are available in the environment
- Consider extending equipped-gear visuals to remote players, not just the local avatar
- Add the optional nearby-players affordance or reset-training QA action if another polish pass remains
