# HermesWorld — Style Lock

Locked: 2026-05-06 02:38 EDT
Owner: Eric

This is the canonical style lock. All asset generation must conform.

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## Style: Premium Dark Fantasy with Cyan/Amber Accents

**Mood reference**: matches `INGAME-TARGET-AGORA.png` and `MASTER-PRODUCT-GRAPHIC.png`.

### Palette (locked from community brand sheet 2026-05-06)

Exact hex values:

- **GOLD** `#F1C56D` — primary accent
- **BRONZE** `#B8862B` — secondary accent
- **PARCHMENT** `#F4E9D3` — light text / paper
- **VERDIGRIS** `#2E6A63` — cool world accent
- **MIDNIGHT** `#0F1622` — base dark
- **SLATE** `#1B2433` — panel dark
- **STONE** `#8A8F98` — neutral
- **OBSIDIAN** `#0A0D12` — deepest dark

Gradients:
- **Gold gradient**: `#F1C56D` -> `#B8862B`
- **World gradient**: `#0F1622` -> `#2E6A63`

Avoid: oversaturated neon, pure black, flat gray, off-palette colors.

### Lighting

- warm golden hour key light
- cyan/teal rim/fill
- soft volumetric haze
- visible torch/lantern bloom
- subtle particles (motes, wisps)

### UI

- dark glassy chrome over Midnight/Slate, semi-transparent
- gold (#F1C56D) accent strokes
- inner glow on important panels
- text: parchment (#F4E9D3) for body, white for headers
- icons: line-art gold strokes (consistent weight, see icon language below)
- name tags: dark pill, light text, role suffix in stone/muted color
- active states: bronze underline + gold glow

### Icon language (locked from community brand sheet)

Line-art icons, gold (#F1C56D) stroke, consistent weight. Canonical set:
- Sigil (caduceus in circle)
- Quest (lightbulb with mark)
- Compass
- World (geodesic polyhedron)
- Portal (arch)
- Inventory (satchel)
- Scroll
- Chat (speech bubble)

New icons must follow the same line-art gold-stroke language.

### Typography (locked)

- **Display serif**: Canela / Instrument Serif (for HermesWorld wordmark, hero copy, zone titles)
- **UI / body**: Inter / Söhne (for HUD, buttons, chat)
- **Weights**: Light / Regular / Medium / Semibold / Bold

### 3D

- stylized PBR
- chibi-leaning character proportions
- expressive silhouettes
- hand-painted texture feel
- 3/4 isometric, ~45-50° pitch
- 60fps target on M-series, 30fps on midrange laptops

### Reference matrix

- Genshin Impact (silhouettes, capes, lighting)
- Honkai Star Rail (HUD framing, panel chrome)
- Dragon Quest XII (chibi proportions, world warmth)
- Final Fantasy XIV (HUD density, glassy panels)
- Hades (palette accents, particles)
- Inso reference image (warm plaza ambience)
