feat(playground): knight armor pass + worker stale window bumped to 12s
Worker (deployed): - STALE_AFTER_MS 5000 -> 12000 to forgive bg-tab throttling. Player avatar: - Muscled cuirass chest plate + glowing winged Hermes sigil disc on the chest - Tasset (4 armored skirt strips) at the pelvis - Steel gauntlets on the forearms - Greaves (shin armor) on each leg - Shoulder pauldron stud kept; helmet/cape/weapon variants unchanged Result: avatars now read as actual knights, not blobs.
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@@ -35,7 +35,7 @@ interface PresenceMsg {
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[key: string]: unknown
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}
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const STALE_AFTER_MS = 5000
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const STALE_AFTER_MS = 12000 // bumped from 5000 — forgive bg-tab throttling so avatars don't flicker
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const CHAT_RING_MAX = 50
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const PRESENCE_DEDUPE_MS = 50
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const RATE_BUCKET_CAP = 30 // msgs
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