* wip(hermesworld): viral sprint checkpoint - landing rebuild + character pipeline scaffold - standalone /hermes-world and /world routes bypass workspace shell - root overlay leaks gated for landing + game surfaces - character pipeline scaffolding (player/npc/glb-body components) - canonical asset path public/assets/hermesworld/characters/ - docs: landing-page-spec, graphics-usability-plan, agora-believable-checklist, master-roadmap - handoff at memory/goals/2026-05-05-hermesworld-viral-sprint/handoff.md Local-only checkpoint. Not for upstream yet. * feat(playground): persistent admin mode toggle with shield button - Admin mode now persists via localStorage (key: hermes-playground-admin) - Shield icon button in HUD (right rail, below focus toggle, md+) - Click toggles admin panel and saves preference - ?admin=1 URL param still works as override - gitignore swarm worker scratch dirs Mission: memory/swarm/missions/2026-05-05-pr-triage.md (5 swarm lanes dispatched on 19 open PRs, no-merge contract) * feat(landing): add Play Now CTAs to HermesWorld landing - Hero: Play Now (primary, gold), View on GitHub (demoted), Read Roadmap - Header nav: Play badge (highlighted gold) - Final CTA: Play Now (primary), GitHub + Roadmap (secondary) All Play buttons go to /playground which mounts the title screen (username + character customizer + Enter). Sets up the public-URL deploy: hermes-world.ai → / serves landing → click Play → /playground. * fix(tasks): use shared kanban backend --------- Co-authored-by: Aurora release bot <release@outsourc-e.com>
9.2 KiB
HermesWorld Viral Sprint Handoff
Date: 2026-05-05 14:22 EDT
Owner: Eric / Aurora
Repo: /Users/aurora/hermes-workspace
Status: local-only, uncommitted, handoff for next Opus session
What landed this session
1. HermesWorld landing was rebuilt into a standalone public surface
Routes in repo:
/hermes-world/world
Key file:
src/screens/playground/hermes-world-landing.tsx
Landing now has:
- world-first public launch structure
- hero, capability strip, launch-drop section, zones, agents, sigils, final CTA, footer
- GitHub / roadmap / feature-list links instead of local-only
/playgroundpublic CTAs - stronger HermesWorld-specific copy
- launch-day messaging like:
- “Dropping HermesWorld today.”
- landing page / roadmap / feature list / graphics sprint
2. HermesWorld landing now bypasses workspace chrome
The biggest source of confusion was root/app-shell leakage.
Fixed or partially fixed:
/hermes-worldand/worldnow bypass the WorkspaceShell and scroll like normal pages- local-only workspace chrome removed from the landing route
- app splash skipped on HermesWorld landing routes
- route is intended to be document-scrollable, not app-pane scrollable
Touched:
src/components/workspace-shell.tsxsrc/routes/__root.tsx
3. Multiple root-level overlays were traced and removed/gated
Found and addressed these root-level leak sources:
UsageMeterSearchModalKeyboardShortcutsModalUpdateCenterNotifierMobilePromptTriggerOnboardingTour
Important note:
- Some of these were gated only for landing routes.
- Later, game surfaces like
/playgroundalso needed special treatment.
4. Bottom-right usage/session pill leak on HermesWorld/game surfaces was addressed
This SESSION | IN | OUT | CTX | COST widget was another workspace overlay leak.
Action taken:
- hid the global usage/session pill for game surfaces, not just the landing page
Touched:
src/routes/__root.tsx
5. Sidebar overlap bugs in /playground were addressed
On 3002 with the left sidebar open, gameplay UI elements overlapped badly.
Fix direction implemented:
- made several game UI pieces sidebar-aware so they shift when the left sidebar is open
Touched:
src/screens/playground/components/playground-hud.tsxsrc/screens/playground/components/playground-chat.tsxsrc/screens/playground/playground-screen.tsx
The intended fix was:
- use
useWorkspaceStore((s) => s.sidebarCollapsed) - shift HUD/chat/chips to
320pxleft offset when sidebar is open - keep
min(120px, 9vw)behavior when collapsed
6. HermesWorld landing hero was shifted back toward the old glowing-orb vibe
Eric preferred the older orb-based entry/startup vibe over the framed screenshot-heavy top fold.
Action taken:
- hero switched to use
PlaygroundHeroCanvas - kept new landing structure/copy, but moved the visual style back toward orb glow / portal / startup energy
Touched:
src/screens/playground/hermes-world-landing.tsxsrc/screens/playground/components/playground-hero-canvas.tsx(used, not necessarily modified)
7. HermesWorld copy cleanup
Removed more workspace-local carryover text from the landing.
Examples changed:
Hermes Workspace Experiment // Persistent Agent World→HermesWorld Preview // Persistent Agent WorldHermes Workspace Connected→Live World Build
8. Local preview/dev process debugging happened repeatedly
Root cause for a lot of weirdness:
- multiple Vite dev servers were fighting over
routeTree.gen.ts - this caused reload thrash, aborted requests, and “stopping mid-turn” feelings during local preview
Key reality:
- 3002/3003 reliability was not just “the site is broken”, it was also local dev process instability
- detached/nohup relaunches were used at points to keep things alive longer
9. Character/graphics pipeline scaffolding started in code
This was the first real gameplay/visual upgrade setup work.
Added:
src/screens/playground/lib/character-config.tssrc/screens/playground/components/player-character.tsxsrc/screens/playground/components/npc-character.tsxsrc/screens/playground/components/playground-glb-body.tsxsrc/screens/playground/components/playground-player-glb.tsx- rewrote/normalized
src/screens/playground/components/playground-npc-glb.tsx public/assets/hermesworld/characters/README.md
What this means:
- canonical asset path now exists for believable humanoid GLBs
- canonical path:
/public/assets/hermesworld/characters/<id>.glb
- legacy
/avatars-3d/<id>.glbremains as fallback
10. Execution docs/specs were created
Created / updated:
docs/hermesworld/landing-page-spec.mddocs/hermesworld/graphics-usability-plan.mddocs/hermesworld/agora-believable-checklist.md
These docs now encode the session’s design/implementation direction.
What was accomplished, distilled
This session did four big things:
- Turned HermesWorld landing into a real standalone launch page instead of a workspace-fragment/app-pane.
- Removed or traced most of the workspace chrome leaks that kept showing up in HermesWorld surfaces.
- Stabilized the local direction around world-first marketing, GitHub/public links, and the glowing-orb entry vibe.
- Started the real graphics/character pipeline so the next session can move from planning into visible world upgrades.
What still needs to be tackled for the redesign
A. Final HermesWorld landing cleanup
Still verify/fix:
- no remaining root overlay leaks on
/hermes-worldor/playground - no bottom-right usage/session pill anywhere on HermesWorld/game surfaces
- no mobile-access prompt / other workspace popups on HermesWorld routes
- no sidebar overlap edge cases on
/playground
B. Re-verify local previews cleanly
Need a fresh sanity pass on:
http://127.0.0.1:3002/hermes-worldhttp://127.0.0.1:3002/playground- optional
3003behavior if still used as redirect/entry
Need to ensure:
- landing looks correct
- game route has no overlapping HUD with sidebar open
- no stale cached bundle behavior
C. Continue the real graphics redesign
Next actual game-side work should be:
- integrate character boundaries into
playground-world-3d.tsx - mount first
PlayerCharacter/NpcCharacterpath in the live Agora scene - begin Agora Believable pass:
- plaza composition
- better central monument
- stronger paths/ground
- better lighting/fog
- better NPC placement
- start replacing toy-like placeholder figures with believable humanoid pipeline
D. Character asset pipeline needs real assets next
Need actual GLBs now, not just scaffolding.
Priority assets:
player-adventurer.glboracle-scholar.glbforge-blacksmith.glbguard-knight.glbmerchant-villager.glbvillager-common.glb
Recommended source path:
- Ready Player Me or similar base characters
- Mixamo for idle/walk/talk/use animations
- optimize to browser-safe GLB assets
E. HUD/readability pass still needs deeper work
The sidebar-aware offset work started, but the full usability pass is still ahead:
- objective widget
- minimap polish
- action bar clarity
- interaction prompts
- NPC labels
- less prototype noise
Most important next task for Opus
Do not restart from brand strategy. The next session should continue directly into:
Primary next task
Refactor playground-world-3d.tsx to mount the new character boundaries into Agora and start the first visible believable-character pass.
Immediate sub-steps
- inspect current player/NPC rendering in
playground-world-3d.tsx - swap one player and one or two NPC stand-ins to the new component boundaries
- improve Agora composition around those characters
- re-check HUD overlap and root overlays in real local preview
Files most likely to touch next
Landing / route chrome:
src/screens/playground/hermes-world-landing.tsxsrc/components/workspace-shell.tsxsrc/routes/__root.tsx
Game / graphics:
src/screens/playground/components/playground-world-3d.tsxsrc/screens/playground/components/playground-hud.tsxsrc/screens/playground/components/playground-chat.tsxsrc/screens/playground/playground-screen.tsx
Character pipeline:
src/screens/playground/lib/character-config.tssrc/screens/playground/components/player-character.tsxsrc/screens/playground/components/npc-character.tsxsrc/screens/playground/components/playground-glb-body.tsxsrc/screens/playground/components/playground-player-glb.tsxsrc/screens/playground/components/playground-npc-glb.tsxpublic/assets/hermesworld/characters/*
Planning docs:
docs/hermesworld/landing-page-spec.mddocs/hermesworld/graphics-usability-plan.mddocs/hermesworld/agora-believable-checklist.md
Local-state warning
This is still local-only and likely uncommitted. There are multiple in-progress modifications in the repo. Do not assume a clean branch. Be careful not to clobber unrelated local work while continuing.
One-line resume prompt
Resume the HermesWorld redesign from the current local-only state. First verify the landing/game surfaces are free of workspace overlay leaks, then continue the Agora Believable pass by wiring the new character pipeline into playground-world-3d.tsx and replacing placeholder figures with the first believable humanoid boundaries.