* wip(hermesworld): viral sprint checkpoint - landing rebuild + character pipeline scaffold - standalone /hermes-world and /world routes bypass workspace shell - root overlay leaks gated for landing + game surfaces - character pipeline scaffolding (player/npc/glb-body components) - canonical asset path public/assets/hermesworld/characters/ - docs: landing-page-spec, graphics-usability-plan, agora-believable-checklist, master-roadmap - handoff at memory/goals/2026-05-05-hermesworld-viral-sprint/handoff.md Local-only checkpoint. Not for upstream yet. * feat(playground): persistent admin mode toggle with shield button - Admin mode now persists via localStorage (key: hermes-playground-admin) - Shield icon button in HUD (right rail, below focus toggle, md+) - Click toggles admin panel and saves preference - ?admin=1 URL param still works as override - gitignore swarm worker scratch dirs Mission: memory/swarm/missions/2026-05-05-pr-triage.md (5 swarm lanes dispatched on 19 open PRs, no-merge contract) * feat(landing): add Play Now CTAs to HermesWorld landing - Hero: Play Now (primary, gold), View on GitHub (demoted), Read Roadmap - Header nav: Play badge (highlighted gold) - Final CTA: Play Now (primary), GitHub + Roadmap (secondary) All Play buttons go to /playground which mounts the title screen (username + character customizer + Enter). Sets up the public-URL deploy: hermes-world.ai → / serves landing → click Play → /playground. * fix(tasks): use shared kanban backend --------- Co-authored-by: Aurora release bot <release@outsourc-e.com>
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- HermesWorld local-only sprint continued during trending/public-momentum moment. User explicitly wants everything local until graphics/polish are strong.
- Added additional hero landmark visuals locally in
/Users/aurora/hermes-workspace: Forge super-furnace centerpiece, Grove memory tree, Oracle rotating ring tower, Arena inner medallion/spotlight, plus prior Training Grounds route ribbons/Forge Gate/HUD polish.pnpm buildpassed after the landmark pass. - Eric bought
hermes-world.aiand wants a landing page shipped ASAP. Built local HermesWorld landing routes/hermes-worldand/worldwith a screenshot-2-inspired low-poly diorama hero, zone cards, launch CTAs, and domain-ready copy. Build passed. Next deploy decision needed: maphermes-world.airoot to this landing route and/playgroundto the playable app. - Eric said landing page was too basic and needs Hermes Workspace design language, video/preview inside hero, stronger viral vibe, and asked whether to move off web. Reworked landing UI locally: dark Hermes gold/cyan design language, live
/playground?embed=1iframe inside the hero and trailer section, clearer explanation that graphics updates are inside the game build, Sigils token-as-game-lore section. Build passed. Recommendation given: web first for viral link distribution, native/off-web later after shareable demo loop is proven. - Wrote full resume handoff for the next
/newsession atmemory/goals/2026-05-05-hermesworld-viral-sprint/handoff.md, including current local state, landing/game work completed, latest Downloads refs (landing.png,logos.png,world.png), priority order, and the grounded recommendation to keep web first while exploring crazier future packaging later.