Files
hermes-workspace/memory/2026-05-05.md
Eric 4f177f9b8d feat(tasks): unify Workspace task board with Hermes Kanban backend (#311) (#348)
* wip(hermesworld): viral sprint checkpoint - landing rebuild + character pipeline scaffold

- standalone /hermes-world and /world routes bypass workspace shell
- root overlay leaks gated for landing + game surfaces
- character pipeline scaffolding (player/npc/glb-body components)
- canonical asset path public/assets/hermesworld/characters/
- docs: landing-page-spec, graphics-usability-plan, agora-believable-checklist, master-roadmap
- handoff at memory/goals/2026-05-05-hermesworld-viral-sprint/handoff.md

Local-only checkpoint. Not for upstream yet.

* feat(playground): persistent admin mode toggle with shield button

- Admin mode now persists via localStorage (key: hermes-playground-admin)
- Shield icon button in HUD (right rail, below focus toggle, md+)
- Click toggles admin panel and saves preference
- ?admin=1 URL param still works as override
- gitignore swarm worker scratch dirs

Mission: memory/swarm/missions/2026-05-05-pr-triage.md (5 swarm lanes dispatched on 19 open PRs, no-merge contract)

* feat(landing): add Play Now CTAs to HermesWorld landing

- Hero: Play Now (primary, gold), View on GitHub (demoted), Read Roadmap
- Header nav: Play badge (highlighted gold)
- Final CTA: Play Now (primary), GitHub + Roadmap (secondary)

All Play buttons go to /playground which mounts the title screen
(username + character customizer + Enter). Sets up the public-URL
deploy: hermes-world.ai → / serves landing → click Play → /playground.

* fix(tasks): use shared kanban backend

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Co-authored-by: Aurora release bot <release@outsourc-e.com>
2026-05-05 16:46:24 -04:00

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Markdown

# 2026-05-05
- HermesWorld local-only sprint continued during trending/public-momentum moment. User explicitly wants everything local until graphics/polish are strong.
- Added additional hero landmark visuals locally in `/Users/aurora/hermes-workspace`: Forge super-furnace centerpiece, Grove memory tree, Oracle rotating ring tower, Arena inner medallion/spotlight, plus prior Training Grounds route ribbons/Forge Gate/HUD polish. `pnpm build` passed after the landmark pass.
- Eric bought `hermes-world.ai` and wants a landing page shipped ASAP. Built local HermesWorld landing routes `/hermes-world` and `/world` with a screenshot-2-inspired low-poly diorama hero, zone cards, launch CTAs, and domain-ready copy. Build passed. Next deploy decision needed: map `hermes-world.ai` root to this landing route and `/playground` to the playable app.
- Eric said landing page was too basic and needs Hermes Workspace design language, video/preview inside hero, stronger viral vibe, and asked whether to move off web. Reworked landing UI locally: dark Hermes gold/cyan design language, live `/playground?embed=1` iframe inside the hero and trailer section, clearer explanation that graphics updates are inside the game build, Sigils token-as-game-lore section. Build passed. Recommendation given: web first for viral link distribution, native/off-web later after shareable demo loop is proven.
- Wrote full resume handoff for the next `/new` session at `memory/goals/2026-05-05-hermesworld-viral-sprint/handoff.md`, including current local state, landing/game work completed, latest Downloads refs (`landing.png`, `logos.png`, `world.png`), priority order, and the grounded recommendation to keep web first while exploring crazier future packaging later.