Files
hermes-workspace/memory/2026-05-04.md
Eric 4f177f9b8d feat(tasks): unify Workspace task board with Hermes Kanban backend (#311) (#348)
* wip(hermesworld): viral sprint checkpoint - landing rebuild + character pipeline scaffold

- standalone /hermes-world and /world routes bypass workspace shell
- root overlay leaks gated for landing + game surfaces
- character pipeline scaffolding (player/npc/glb-body components)
- canonical asset path public/assets/hermesworld/characters/
- docs: landing-page-spec, graphics-usability-plan, agora-believable-checklist, master-roadmap
- handoff at memory/goals/2026-05-05-hermesworld-viral-sprint/handoff.md

Local-only checkpoint. Not for upstream yet.

* feat(playground): persistent admin mode toggle with shield button

- Admin mode now persists via localStorage (key: hermes-playground-admin)
- Shield icon button in HUD (right rail, below focus toggle, md+)
- Click toggles admin panel and saves preference
- ?admin=1 URL param still works as override
- gitignore swarm worker scratch dirs

Mission: memory/swarm/missions/2026-05-05-pr-triage.md (5 swarm lanes dispatched on 19 open PRs, no-merge contract)

* feat(landing): add Play Now CTAs to HermesWorld landing

- Hero: Play Now (primary, gold), View on GitHub (demoted), Read Roadmap
- Header nav: Play badge (highlighted gold)
- Final CTA: Play Now (primary), GitHub + Roadmap (secondary)

All Play buttons go to /playground which mounts the title screen
(username + character customizer + Enter). Sets up the public-URL
deploy: hermes-world.ai → / serves landing → click Play → /playground.

* fix(tasks): use shared kanban backend

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Co-authored-by: Aurora release bot <release@outsourc-e.com>
2026-05-05 16:46:24 -04:00

1.4 KiB

Late-night HermesWorld product sprint kickoff

  • Eric started a fresh GPT-5.5 HermesWorld build sprint and reframed HermesWorld as a real product, not just a demo. Keep it inside hermes-workspace; dashboard/plugin embed remains first-class; standalone/shareable can come later without splitting source.
  • Product direction locked: playable by humans, operable by agents, persistent, dashboard-embeddable, eventually standalone. Admin should be private/dashboard-only, not on the loading page.
  • Created docs/hermesworld/master-roadmap.md organizing this week's shipping work, medium-term architecture, and long-term agent-world design.
  • First local implementation slice: upgraded admin panel UI/truth labels, separated human vs ambient NPC chat in the chat UI, throttled ambient NPC chatter, tuned zone atmosphere/lighting/fog constants, and added src/screens/playground/lib/playground-actions.ts as the deterministic action protocol scaffold for future agent play.
  • pnpm build passed after the slice. Existing local dirty files from prior work remain mixed with new sprint files; do not assume only this sprint changed the worktree.
  • Continued HermesWorld local-only polish: added readable glowing route ribbons in Training Grounds, upgraded Forge Gate landmark with stronger portal/plinth/light treatment, and refined HUD materials toward premium game panels. pnpm build passed again.