* wip(hermesworld): viral sprint checkpoint - landing rebuild + character pipeline scaffold - standalone /hermes-world and /world routes bypass workspace shell - root overlay leaks gated for landing + game surfaces - character pipeline scaffolding (player/npc/glb-body components) - canonical asset path public/assets/hermesworld/characters/ - docs: landing-page-spec, graphics-usability-plan, agora-believable-checklist, master-roadmap - handoff at memory/goals/2026-05-05-hermesworld-viral-sprint/handoff.md Local-only checkpoint. Not for upstream yet. * feat(playground): persistent admin mode toggle with shield button - Admin mode now persists via localStorage (key: hermes-playground-admin) - Shield icon button in HUD (right rail, below focus toggle, md+) - Click toggles admin panel and saves preference - ?admin=1 URL param still works as override - gitignore swarm worker scratch dirs Mission: memory/swarm/missions/2026-05-05-pr-triage.md (5 swarm lanes dispatched on 19 open PRs, no-merge contract) * feat(landing): add Play Now CTAs to HermesWorld landing - Hero: Play Now (primary, gold), View on GitHub (demoted), Read Roadmap - Header nav: Play badge (highlighted gold) - Final CTA: Play Now (primary), GitHub + Roadmap (secondary) All Play buttons go to /playground which mounts the title screen (username + character customizer + Enter). Sets up the public-URL deploy: hermes-world.ai → / serves landing → click Play → /playground. * fix(tasks): use shared kanban backend --------- Co-authored-by: Aurora release bot <release@outsourc-e.com>
10 lines
1.4 KiB
Markdown
10 lines
1.4 KiB
Markdown
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## Late-night HermesWorld product sprint kickoff
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- Eric started a fresh GPT-5.5 HermesWorld build sprint and reframed HermesWorld as a real product, not just a demo. Keep it inside `hermes-workspace`; dashboard/plugin embed remains first-class; standalone/shareable can come later without splitting source.
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- Product direction locked: playable by humans, operable by agents, persistent, dashboard-embeddable, eventually standalone. Admin should be private/dashboard-only, not on the loading page.
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- Created `docs/hermesworld/master-roadmap.md` organizing this week's shipping work, medium-term architecture, and long-term agent-world design.
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- First local implementation slice: upgraded admin panel UI/truth labels, separated human vs ambient NPC chat in the chat UI, throttled ambient NPC chatter, tuned zone atmosphere/lighting/fog constants, and added `src/screens/playground/lib/playground-actions.ts` as the deterministic action protocol scaffold for future agent play.
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- `pnpm build` passed after the slice. Existing local dirty files from prior work remain mixed with new sprint files; do not assume only this sprint changed the worktree.
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- Continued HermesWorld local-only polish: added readable glowing route ribbons in Training Grounds, upgraded Forge Gate landmark with stronger portal/plinth/light treatment, and refined HUD materials toward premium game panels. `pnpm build` passed again.
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